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Love the premise! Sanity decreases so slowly that the game felt a bit repetitive (unless I missed more interactions I could have been doing?) so I think it would have benefitted from a smaller map/play area but with more options for scare tactics. Or even just that pillows or food items break into more, smaller particles so breaking different things felt a bit more different. That said, I liked the visuals, music and breakability of almost every object. Also liked little details like the ghost in the mirror. Good job!