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Choke points seem to be a problem for the undead. I'm finding the guards dispatching the minions quite easily if they end up fighting them single file. A missed opportunity may have been to have different kinds of minions based on whom you raise. (Civilian, guard, crossbowmen) 
Very solid, love to see more levels. 

I definitely want to look into better handling AI and spacing them out after working on this. And that was actually the plan to have different types of undead but sadly ran out of time. Thanks for the feedback and for playing!