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So this is a first game from this jam I decided to try and oh my god what an opener! This has to be one of my favourite entries into any game jam. First of the overall quality - the art, music, sfx, writing all on high level

The most exciting has to be this unique camera setup, I've never seen something like this. Absolutely awesome idea and so much potential for horror or puzzles, I feel like it barely scratched the surface of what could be done with this setup.

I've got to give some constructive feedback and not just praise blindly.

With this setup comes a very unique challange of pointing the player/handheld camera. I've got to say, this is a pretty hard challange in UX design. It seems that you're currently raycasting into the world and you point camera to the intersection point. This works, but with this static camera angle it's hard to point it towards the "main" camera and control it's pitch. I would maybe try instead rotate the player towards the cursors location on 2d screen and maybe control the pitch with the distance from the player. It's honestly just a hunch, it might be terrible in practice.

Thank you so much for all of the kind words (and the constructive feedback)! I'll be sure to play yours here in a bit.

Thanks! It was definitely something I wish I had more time to experiment with as I was developing it, I had to restrain myself a bit as well as I also didn't want to overwhelm the player with new mechanics. I think the camera is definitely something that'd need more experimenting with to get a much better feel from it. Thanks for the feedback!