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(+1)

I like the idea behind the game and the graphics look good. This would have benefited from using tilemap navigation, as most npcs seems to be stuck running into walls.  Some colliders were a bit large so it appeared I was stuck in invisible walls. Any plans to continue working on it after the jam?

(+1)

No kidding!  Lol, I tried to get navigation/pathfinding working, but just couldn't get it across the finish line in time.
There are definitely a few bugs I intend to squash after the judging period is over and yeah, i REALLY want to get pathfinding in.