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(+1)

Cute story, and cute art.
Some things to work on:
Upgrades appear suddenly during a combat, and almost always I get hit after I choose one.
Sometimes I would be born after death where there is an obstacle in the middle and I would immediately get hit again.
There some things I don't fully understand, like the different types of enemies and their behaviors, or the shapes I can choose from.
Other than that, fun little game, well done.

Thank you for playing!

I added a few details in some of the previous comments. I'll quote them in this comment as well since they may be helpful in understanding how some of the mechanics work.
Its a bit of a long read...

"When you die the bubble/arena shrinks so it can spawn you again.
Leveling up increases the bubble size there is a "air meter" in the top left corner displaying how much air is left inside the bubble (unfortunately It takes a while to be notices).

There are few mechanics:
There are 2 enemy types: the shooter and the bomber
The shooter shoots bullets  (give damage and knockback)
The bomber explodes (gives knockback and then dies)

When an enemy dies it leaves some plastic behind and a exp bubble.
The leftover plastic damages the player if touched and can be pushed outside of the arena by shooting it.
Enemies can absorb the leftover plastic for more health.

The player has HP and EXP:
if it loses the all the hp (gets hit by shots or leftover plastic) it dies.
if the player goes outside of the arena (knockback) it dies.
When the player dies the hp bar gets filled again and the air bar decreases
If the air bar becomes empty the game is lost.
If the player gets to level 30 the game is won.

+ There are upgrades that  change the player abilities (shape modifiers)
Only one can be active at a type:
Heavy: is not affected by knockback but moves slower
Bouncer: bullets (player) bounce on the plastic leftovers and arena/bubble walls"

---

"I know of a few cases you can get hit multiple times, tho I struggled to make a  decision on them. Some of them are:
Choosing the heavy shape modifier - bombers shouldn't do damage, but they drop plastic when they die, if the plastic gets thrown towards the player, it damages it (it happens to the other shapes as well just less often) . This wasn't really intentional but I decided to leave it for now (heavy is a little bit op).
When plastic is on top of the spawn point, while enemies float toward the margin of the arena the plastic does not. This makes it such that the player will instantly get hit when it spawns. More often then not it pushes the player in another plastic leftover.  There are ways to mitigate this situation, you can try to shoot away the plastic when its in the middle of the arena or you can keep the click button pressed when spawning (you will still get damaged but the plastic will be pushed away preventing the situation from repeating).
Velocity - sometimes the player moves so fast that when it hits a plastic "leftover" it no longer gets pushed away. That makes the player get two hits instead of one."