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(+1)

Such a creative mechanic! Got the hang of it pretty quickly and was a fun experience!

Really loved the main gameplay---especially the behavior of the enemy AI(I never figured out how to do a good enemy ai). Gives a nice amount of challenge to the game overall. Also, really enjoyed all the pixel art:) One small suggestion about the art is that maybe the lighthouse could spin without pixels rotating(But of course I have no idea how to implement and this is already great for a 3 hour jam).

A small issue I found was that the player seems to be getting stuck on the lighthouse's walls sometimes. Changing the movement function or removing friction could help.

Great job:)

(1 edit) (+1)

Thanks! I had the same problem with the walls lol, tried to change some off the hit boxes but never could've gotten them right so you can slide against the wall and NOT stop.  The lighthouse light is kinda weird because at the start i was using the wrong type of template so i had to change it and probably that made it a bit weird. Im happy to hear you like it! :D


edit: In the .exe the light is more weird, dont ask me why the html version is diffrent from the windows version. Also i just realised you're that guy who made the  "The generic time loop puzle" awsome game!