I still have no idea how I'm gonna record half the SFX I wanna add and I think now that we've already crossed the deadlines, we might as well squeeze in some extra thought for stuff like that.
I feel that, also, that's a good way to think of it. On the bright side we get to polish up our games a bit more. I've never worked on a horror game before so it'll be nice to have more time to improve the scariness level of mine. I'd love to check yours out when it's done! :)