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I fw the art and animations heavy. I really liked the concept and it would've been cooler if the game was more punishing like the campfire burning out quicker or less starting inventory to pick up wood.

Thanks! Yeah... I think maybe the night should've lasted a bit longer. I kinda ballparked most of the balancing in general, since I only managed to put together a gameplay loop on the final day. So I decided to err on the side of making the game forgiving instead of frustrating.