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Been following since the first patch; great game so far, and I'm glad you were able to set up a level system to have some replayability!  Got a few bugs, though, and not the kind we like.

  • Sprinting with shift just doesn't seem to work for me, and restarting/reinstalling doesn't seem to help.  I remember this working on earlier versions, though.
  • Not sure what the 'v' key is supposed to do, but I accidentally pressed it when going for 'g' and right now while held it slowly lowers Mel's torso to the floor, where she will start to crabwalk, and if held too long, she clips through the floor entirely.  You have to restart the game if this happens as you cannot interact with anything or go through doors.
  • Game froze entirely (requiring a restart) when I attempted to grab the last remaining redworm from Mel's chest but it escaped before I clicked the grab spot - pure speculation, but maybe the game was trying to grab an entity that was no longer there?

I just noticed that the debug hotkeys I had were still active- these are disabled in the new hotfix, along with a few other fixes.
If you'd pressed i, you would've seen something even weirder!
Shift is now disabled. I'll see about adding a more proper, less buggy fast-movement option eventually.

Not sure about that with the redworm bug- grabbing an empty spot should just result in covering the spot in question. I'll give it a slight peek.

I was laughing my ass off at how Mel was walking like that video where AI tried to make a walk cycle.