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There’s something poetic about using death as progress — but here, it feels more like a technical hiccup than a revelation. The concept of resetting yourself for an advantage is clever, yet without control over your past selves, the game quickly collapses under its own mechanics. What begins as a puzzle soon turns into clutter — ghosts of yourself piling up with no real purpose and having to restart where issues could be solved with simple code.

And then there’s the music — a looping track that quickly wears thin, punctuated by a shameless plug for a SoundCloud. Nothing kills immersion faster than a developer cutting through the experience to hand out their business card. Focus on the craft first, not the credit.

There’s talent here, but it’s tangled in noise and self-promotion.

2/5 

(1 edit) (+1)

What's poetic is your ability to sound like a thwob and yet make some good points. Thanks for the feedback, Yes the game is a technical puzzle game, if you can't handle clutter then be more sparing and thoughtful but I do like the idea of using the corpses in some control way.
I can see the game wasn't immersive enough for you yet somehow you took the time to get quite far in it, sounds like you were immersed, Also the self-promo isn't a business transaction, it's my own personal passion for music, I thought I'd use it in a way that "immersively"  allows the player to choose their own music.
Thanks again The Reviewer.
I'd give your review a 1/5