There’s something poetic about using death as progress — but here, it feels more like a technical hiccup than a revelation. The concept of resetting yourself for an advantage is clever, yet without control over your past selves, the game quickly collapses under its own mechanics. What begins as a puzzle soon turns into clutter — ghosts of yourself piling up with no real purpose and having to restart where issues could be solved with simple code.
And then there’s the music — a looping track that quickly wears thin, punctuated by a shameless plug for a SoundCloud. Nothing kills immersion faster than a developer cutting through the experience to hand out their business card. Focus on the craft first, not the credit.
There’s talent here, but it’s tangled in noise and self-promotion.
2/5