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Hi chris. First of all you must make your new filltype, by adding it to the fillTypes.xml. Because the FS22 fillplane textures won't work, I reccomend to use the base-game silage textures or other silage textures from FS25 and name it GRASS_FERMENTED or GRASS_SILAGE or whatever.

Then duplicate a silage heightType and set it for this new filltype inside the densityHeights.xml, otherwise it won't work as a bulk.

Finally inside the scripts folder in the bunkersilo conversions just replace the original silage with these two new: base-game silage from chaff and grass silage from grass.

<bunkerSiloType attachTo="chaff" inputFillType="CHAFF" outputFillType="SILAGE">

        <acceptedFillTypes beforeSwitchLimit="CHAFF" afterSwitchLimit="CHAFF  SILAGE BEETROOT_CUT SUGARBEET_CUT PARSNIP_CUT POTATO_CUT CARROT_CUT MISCANTHUS_CUT" />

    </bunkerSiloType>    

<bunkerSiloType attachTo="chaff" inputFillType="CHAFF" outputFillType="GRASS_SILAGE">

        <acceptedFillTypes beforeSwitchLimit="GRASS_WINDROW DRYGRASS_WINDROW" afterSwitchLimit="GRASS_WINDROW DRYGRASS_WINDROW SILAGE BEETROOT_CUT SUGARBEET_CUT PARSNIP_CUT POTATO_CUT CARROT_CUT MISCANTHUS_CUT" />

    </bunkerSiloType>    


Also in bales folder you must edit each bale to ferment the grass into grass silage instead of normal one.