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Hello Sir ..I am Chris from Germany and my Englisch isnt so god. Sorry about that. First i would say thanks for your great work with the Multifruit and Produktions. Theres there Bunker Change Sript inside what i m loving. I would like to try some Fruits from the Multifruit Pack in my Map. Like

Clover,Alphalfa .Now i would like to make Grass Silage also from Grass windrow in the Bunkersilo output Grasssilge oder Grass fermented.like Clover and Alphalfa. Can you please help me a little bit to show me the Steps.? The Texture i can use from Maiz plus like FS 22. and i think i must write it to the BunkerSiloConverters.XML right? Is that all steps or may be more ? Best Greats Chris

Hi chris. First of all you must make your new filltype, by adding it to the fillTypes.xml. Because the FS22 fillplane textures won't work, I reccomend to use the base-game silage textures or other silage textures from FS25 and name it GRASS_FERMENTED or GRASS_SILAGE or whatever.

Then duplicate a silage heightType and set it for this new filltype inside the densityHeights.xml, otherwise it won't work as a bulk.

Finally inside the scripts folder in the bunkersilo conversions just replace the original silage with these two new: base-game silage from chaff and grass silage from grass.

<bunkerSiloType attachTo="chaff" inputFillType="CHAFF" outputFillType="SILAGE">

        <acceptedFillTypes beforeSwitchLimit="CHAFF" afterSwitchLimit="CHAFF  SILAGE BEETROOT_CUT SUGARBEET_CUT PARSNIP_CUT POTATO_CUT CARROT_CUT MISCANTHUS_CUT" />

    </bunkerSiloType>    

<bunkerSiloType attachTo="chaff" inputFillType="CHAFF" outputFillType="GRASS_SILAGE">

        <acceptedFillTypes beforeSwitchLimit="GRASS_WINDROW DRYGRASS_WINDROW" afterSwitchLimit="GRASS_WINDROW DRYGRASS_WINDROW SILAGE BEETROOT_CUT SUGARBEET_CUT PARSNIP_CUT POTATO_CUT CARROT_CUT MISCANTHUS_CUT" />

    </bunkerSiloType>    


Also in bales folder you must edit each bale to ferment the grass into grass silage instead of normal one.