I like it. You already know it's not so interactive as a game because like you said you had more plans for it, but it's more an experience as it stands right now. And that experience is one of those cases where I'm learning something about someone through their art. In that regard, I guess you could say that the interactivity doesn't necessarily have to be a conscious effort of input on the end of the player to achieve some virtual end, but rather considering how the player resonates with what you shared, and how you've interacted with the people that play your game, and clearly based on the message of the game, how they've interacted with you - maybe not directly, but how the concept of our perception of your experience has manifested itself in how you made the game. Pretty interactive for a game with just a few choices, I'd say. Also, I like the music that plays in the end. Good stuff!