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I like it. You already know it's not so interactive as a game because like you said you had more plans for it, but it's more an experience as it stands right now. And that experience is one of those cases where I'm learning something about someone through their art. In that regard, I guess you could say that the interactivity doesn't necessarily have to be a conscious effort of input on the end of the player to achieve some virtual end, but rather considering how the player resonates with what you shared, and how you've interacted with the people that play your game, and clearly based on the message of the game, how they've interacted with you - maybe not directly, but how the concept of our perception of your experience has manifested itself in how you made the game. Pretty interactive for a game with just a few choices, I'd say. Also, I like the music that plays in the end. Good stuff!

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Wow I love the way you've phrased it, even though I implemented this I dont think even I thought that deeply into the interaction with the player aspect, glad you managed to take something from the game's presentation in that manner though!! 

PS: the music is by this wonderful artist irby:

Had a bit of trouble finding a track that I'd wanted to put in but yeah got kinda lucky digging around, unfortunately I forgot to put the credit in the game's description and dont know whether we're allowed to edit it after the submission date