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(1 edit) (+1)

I'm not going to touch on the ads, because that seems to be the only thing you're replying to in the comments, and I don't want you to condense my comment into just a critique of your decision to include monetization into your game. What I WILL add is the fact that team sizes for this jam are limited to 6, and I just checked your trailer, and it seems like you have 8 people listed for art, as well as 2 sound people, so that's 10, not including developers. I would say that potentially you could've also started working on the game before September began due to when you submitted, but again, I don't know how many people you had on your team. Have enough team members, and you can get quite a significant amount done while also submitting on Sept 13th.


EDIT: Or just check the submission page, they're credited there too. Didn't see that at first




Hello! Those are actually just the names of the people whose assets I used.

I’m working alone. The reason I listed names instead of links is because some of the authors of those free assets prefer to be credited that way. Another reason is that there wasn’t enough space for all the link text. 

Sorry for the misunderstanding! I’ll make it clearer next time. :>