I'm not going to touch on the ads, because that seems to be the only thing you're replying to in the comments, and I don't want you to condense my comment into just a critique of your decision to include monetization into your game. What I WILL add is the fact that team sizes for this jam are limited to 6, and I just checked your trailer, and it seems like you have 8 people listed for art, as well as 2 sound people, so that's 10, not including developers. I would say that potentially you could've also started working on the game before September began due to when you submitted, but again, I don't know how many people you had on your team. Have enough team members, and you can get quite a significant amount done while also submitting on Sept 13th.
EDIT: Or just check the submission page, they're credited there too. Didn't see that at first
