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A jam submission

Try Dying, It helps!View game page

Trapped alone. The only way to survive… is to die!
Submitted by Tiny Room Games — 1 day, 5 hours before the deadline
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Play Try Dying, It Helps!

Try Dying, It helps!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#624.0834.083
Creativity#1054.0004.000
Overall#1383.7503.750
Enjoyment#1933.5833.583
Visuals#2643.6673.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is a really good game. I was actually feeling sus at every point of the map. haha. A lil suggestion, it'd be cool if the things unlocked did something.. But overall nice design and gameplay. The dialog however felt a bit repetitive in the phrasing each time I died. 

BTW this is my game, would appreciate if you can give it a try. https://itch.io/jam/jamsepticeye/rate/3937116

Submitted

extremely polished and well made! a little unfair due to rng, but i think that adds to it. great submission!!

Submitted

I loved the graphics and the game felt very polished. I also liked the humorous touch, it fit really well. Congrats! I’d love it if you tried my game too!

Submitted(+1)

Loved the dialogue and random deaths, they were quite comical! I'd definitely shrink your map down a bit, items can sometimes take a while to get to and the player doesn't move super fast. I found my last life was spent just walking around trying to find the key without caring about dying. Great concept, and I think you could develop it a bit further!

Submitted

Wow this was fun! Really enjoyed the game overall: good humor, the dialogue was funny, simple but awesome art and great concept that fits the jam's theme perfectly! However, I have some neat picky suggestions and observations for the game:
Dialogue at first is really funny but it can get easily repetitive over time if you keep losing (which I suppose it will be lot due to the games main mechanic). Maybe add a skip option so that you don't have to spam the spacebar. 

Important items were somewhat hard to get (or I was really unlucky) which frustrated me a little bit towards the 20ish minute mark since I was repeating the process of dying on purpose to get key items to get to the right chest. However, at the end, I found out a funny bug by accident that can exploit the whole game. While I was spamming the spacebar to get an item, I accidentally pressed the spacebar while I was already in game again which brought up the death shop again. I quickly realized I could just spam the spacebar to get multiple items without spending lives which greatly helped me to finish the game.

There's a visual bug where if you first go to a cold area the cold filter stays even if you go to a hot area or vice-versa. 

Nonetheless, as I said, this game was great fun and I really enjoyed playing despite the little things I mentioned. Congratulations on finishing and publishing your game! Hope you can try out our game as well and give us feedback, our idea was pretty similar to yours!

Submitted

i like the sound design and polish of this game very well done!

Submitted

loved it, i done squashed all the chikens. never got anything to survive the heat or dark tho just sickers

Submitted

fun game and good mechanics! i would appreciate if you rated my game aswell :) https://itch.io/jam/jamsepticeye/rate/3928723

“Dying is an opportunity.” That phrase sits at the heart of this strange little experiment, and for a while, it works. Every death feels like a gamble, the kind that keeps you coming back out of curiosity rather than hope. The mechanic of earning RNG-based rewards from your own demise is a clever twist on a tired loop, and it gives the early game an odd kind of tension. You start to wonder not if you’ll die, but when you should.

Spikes erupt from the ground with no warning, like a game trying to be cruel but forgetting to be clever. It’s reminiscent of Unfair Mario,  not just in the “gotcha” moments, but in the frustration that lingers after the laughter fades. It’s unfairness with potential, but unfairness all the same.

I kept replaying it, chasing the faint thrill of discovery  but after a few runs, the repetition starts to weigh heavier than the design intends. Chests, doors, outcomes are all too predictable, too static for a world that should feel unstable and alive.

Still, there’s something here. A skeleton of a great idea. If this were expanded over a year, with evolving environments, an overseer who genuinely tests your choices, and a sense that the world watches as you die and return, it could be something truly compelling.

3/5 — an intriguing concept.

Submitted

I tried try dying and died trying.

Love the assets and the humour. 

Developer

And I love you random citizen.