Hey hey! 👋 Finished reading v2 and again, loving the premise. I did notice a few small things and had a couple questions.
1. Looks like there's a typo on Page 16: Under the "STOPS" heading, the text says "YTHE GM CHOOSES" instead of "THE GM CHOOSES".
2. For the "Out of Gas" Rule there seems to be two different rules for running out of gas. Page 15 says it happens when the FUEL DIE is "BELOW A D4", but the glossary on page 22 says it's when the die is "at d0". A little confused there.
3. What happens if there are tied Dice? For example if the FUEL and FEAR dice tie on a roll? The rules on page 6 cover when one is higher than the other, but not ties.
4. For the "Detoured" Reward on page 20, the rule says when players escape, they "increase their FUEL DICE 1 step". This seemed a bit confusing cause I thought about if a player is already at a full d12. Maybe it could be rephrased to something like "restore their FUEL DIE one step if it was damaged"?
5. For the TERRIFY Cost, the TERRIFY action on page 21 costs "(X FEAR)". It might be clearer to list it as "(1+ FEAR)" or add a quick note that the GM can spend more FEAR to make the effect bigger.
Hope this is helpful :)
