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(+1)

So I had the same issues as everyone else here with the bugs and whatnot. I'll say other things. :D

  1. While the level is rather drab, once the skeletons and dynamic chase elements commence, the presentation becomes amazing. Granted, it's right at the end of the demo but it really sells this terrifying place.
  2. Similarly, facing the boss was an incredible experience. That thing made an incredible impression.
  3. The combat is rather meh at this stage. Dehka or mech, you just mash the fire button until whatever's in front of you dies. This is complicated by even the most basic enemies taking multiple shots to die, let alone the bigger ones. This is only worsened by your shots being relatively slow enough for agile enemies to move out of the way. My index finger and left mouse button are currently protesting against me.
    I feel like the primary fire should've been much more powerful and faster travelling but with a slower fire rate, encouraging well-aimed single shots. Strong enough to take out the weakest enemies in a single shot, fast enough for shots to hit reliably, yet not repeatable enough to spam.
  4. This is a fine tutorial for the game as it's really easy at this stage. I assume it'll get harder as it goes on but, honestly, even the boss felt way too much like a non-event; I just had to mash the fingers off once my shots actually hit their targets.
    The biggest threat in that fight was the floor being way too narrow. The hardest part of the game was the jumping enemies on the bridge because they were too small and mobile for my mech to hit.
  5. Speaking of the bridge, I feel like the mech should've had the boost from the start. Since you only get it near the end of the bridge that you're running straight across anyway, it makes the bridge a missed opportunity to show off the ramming capabilities of the boost.
  6. The dialogue boxes can go by so fast that, by the time I notice one's popped up, it's gone to the second one. Maybe put a delay on the first text box?
  7. The mech's first impressions left me wanting. It just felt like a slower version of Dehka. Even the primary fire felt the same without any indication of a power boost.
  8. Dehka and Alyssa are adorable and their personalities are extremely vivid. Their dialogue boxes are fun to read.

Thanks a lot for the feedback!

Super glad to hear the ending was satisfying! I worked really hard to give a strong final impression for the demo, and it's been amazing to hear the compliments about the last section!

3/4-Talking about the difficulty, yeah, the combat is pretty simple at the start, it will get WAY more complex as the game progresses...There are also a few upgrades to your weapon by using Machine Cores (Use Terminal) but I think I made those Cores really hard to find. (I´ll see how to make these more accessible)

Those upgrades help a LOT with fast-moving enemies.

5-I don´t know why I didn´t put destroyable sections after getting the Boost upgrade. I agree it would be so good to show off the ramming at that part, that´s a quick fix/level integration.

6-I´ll see how to mitigate the issue of dialogue overlapping, Im thinking the best solution would be to Log (hehe) all the dialogues into a list so the player can check missing ones.

7-The firing on the Mech could use a different sound or some extra particles when the bullet hits.

8-Glad to hear about these two! Their stories and backgrounds I'm planning to be revealed as the game progresses.

Thanks again for your feedback and for playing! I´ll update the game soon with some new patches and some extra funsies too.