Finally finished the radio...
Only to learn I have to make a planet to planet teleporter.
At least I have time to prep for it.
Taking a break for the moment since my save is closing in on the fifth hour and I want to figure out how to set up an energy accumulator so I can attempt to max out the energy of all the crew mates before teleporting.
I'll give my thoughts about the current build of the game.
The difficulty in hard is really brutal and I love it for how much of a challenge it is. Yet many buildings feel like fodder.
First is, you don't need to guess, it is everything but the Energy laser for defense. The defensive structures are great until you try anything other than the laser in which case they're kinda middling. Especially combined with the ability to have multilayered structures and wind turbines. The Laser just has really good and consistent damage.
In my honest opinion the teleporter is the second most useless thing in the game due to it really being just able to teleport to one location.
The most useless being the drills.
Yes, the drills.
Because your laser is practically made for mining and mining only. The miner the most useful party member and the engineer being ironically the most useless later down the line. The pilot being the builder in mass, pun intended, due to having a much larger hitbox for providing energy to multiple structures at once.
Besides, you can mine crystals with the laser before getting crystal mining for the mining drills. Sure it's slow, but you have Dax for a reason. His mining laser makes gathering resources quite trivial.
As for some structures that might require some adjustments/special one of a kind structures, I think there should be changes to make the Solar Panel more viable like having it be cheaper. Of course, wind turbines really shine with energy accumulators. Get enough of them and you can generate even more energy.
The only issue is the height check is a circle radius for power amplifiers. So next to the overhang it loses quite a bit of energy.
As for a solution to getting to the other side of overhangs, there should be like bridges that can be held up, but have to be used specifically between two overhangs.
I love what the game has so far.