This is a super interesting idea for a strategy game. I was surprised at how much I liked the "wind" mechanic, and how it forced me to think about placement in a new way. I also loved the idea that the cats' communication with Morgan was delayed, and their day-to-day routine wasn't completely in sync with the "greater force" at play.
With a bit of UX polish, I could imagine playing this for hours! A few small suggestions... It was hard for me to know if a cat was currently selected. I also had trouble knowing if I could gather from a building or not. Also agree with some of the posters that a "starter" area of some kind would help. I wanted to explore the mechanics, but felt bad when that meant I lost a cat (or the run lol)
It was really rewarding to explore the mechanics, amazing work!