Awesome! I’m glad to finally play it. Couple of points:
- Semi-Softlock when blowing up the red pillar to destroy the skeleton for the first boost pad. It didn’t trigger, had to reset.
- Permanent-softlock when in the chase scene I jumped and went out of bounds into a sea/skybox? On reset I was back at the seed and couldn’t get out the mech.
- On game close/open I could get out the mech but the same issue happened when I didn’t jump. Don’t know if that’s the end of the demo.
- The medium sized jumping charging enemies do not react when you shoot them at a great enough distance. Don’t know if the small ones are also supposed to not react.
- Game was very easy overall, I never really needed the crates, and the guardian did not react much to my shots. The most I took damage in was the chase scene.
- I would’ve liked an aiming reticle but since you’re supposed to lead your shots I get why that wasn’t really a priority.
- Could you actually get the chest on that exploding floor?
- Had a really fun time otherwise! Really great first showing, lots of cool things.