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[BUG] When fighting enemies, game freezes

A topic by MakG2nd created Apr 10, 2020 Views: 365 Replies: 4
Viewing posts 1 to 3
(2 edits)

So, I just bought the game an hour ago and, upon killing the first enemy, the game freezed. Music kept on playing, ambiental effects were there and I still could swap items open the menu, change options and such, but everything else wasn't moving. The enemy corpse hanged in the air, as it were to explode, and my character was in the animation of attacking, but did not respond. I tried to restart a few times and even restarted the PC to see if it worked, but the problem kept repeating, even when I tried going to the next room. Is there any solution or should I address this issue somewhere else?

I also tried redownloading the game, but the bug persist.

Here I  can show the output.txt:
-

Initialize engine version: 2017.4.2f2 (52d9cb89b362)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
    Vendor:   NVIDIA
    VRAM:     3970 MB
    Driver:   26.21.14.4141
Begin MonoManager ReloadAssembly
- Completed reload, in  0.059 seconds
<RI> Initializing input.

<RI> Failed to get device info:
Controlador no válido.

 
(Filename:  Line: 902)

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.937074 ms
Loading game settings...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Language: ES
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Settings loaded successfully from file path: C:/Users/Cristóbal/AppData/LocalLow/BOMBSERVICE/Minoria/settings.conf
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Settings data: cameraXAxisInverted: False, cameraYAxisInverted: True, hudDisplay: 1, screenShake: 1, brightness: 50, sfxVolume: 100, bgmVolume: 100
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Obj. caching...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Brightness value set
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameData init
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnauthorizedAccessException: Access to the path "Screenshots" is denied.
  at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000] in <filename unknown>:0   at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0   at MainScr.Awake () [0x00000] in <filename unknown>:0  
(Filename:  Line: -1)

Map Data loaded (157 areas loaded, 838 tiles loaded).  
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ObjectPooler created for object PersistentDialogueBoxPrefab
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ObjectPooler created for object DynamicDialogueBoxPrefab
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ObjectPooler created for object AnswerBoxPrefab
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at KeyConfigController.Start () [0x00000] in <filename unknown>:0  
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at KeyConfigController.Start () [0x00000] in <filename unknown>:0  
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Controller.Start () [0x00000] in <filename unknown>:0  
(Filename:  Line: -1)

GamePad found One
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GamePad found One
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Joystick connected ("Controller (XBOX 360 For Windows)").
 
(Filename:  Line: 1351)

Current loaded GameData reset
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameData init
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)

Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 14194.
Total: 30.625180 ms (FindLiveObjects: 0.840853 ms CreateObjectMapping: 0.261971 ms MarkObjects: 29.374608 ms  DeleteObjects: 0.147436 ms)

Game settings saved successfully in file path: C:/Users/Cristóbal/AppData/LocalLow/BOMBSERVICE/Minoria/settings.conf
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Map area loaded: ChurchA
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)

Unloading 928 unused Assets to reduce memory usage. Loaded Objects now: 19506.
Total: 52.356064 ms (FindLiveObjects: 1.972543 ms CreateObjectMapping: 0.715144 ms MarkObjects: 48.441395 ms  DeleteObjects: 1.226981 ms)

[GAME DATA] Game Data saved into save slot/index 0, path: C:/Users/Cristóbal/AppData/LocalLow/BOMBSERVICE/Minoria/saves/save0.sav.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 2bc0 -> priority: 1   Thread -> id: 2bc4 -> priority: 1   Thread -> id: 2b00 -> priority: 1   Thread -> id: 2b10 -> priority: 1   Thread -> id: 2b08 -> priority: 1   Thread -> id: 2b04 -> priority: 1

Developer

Hi MakG2nd,

Thank you for sharing that with us. We'll notify the developer. We'll be sure to let you know if an update is released to address that.

Regards,

Great, thanks!

I think it is now solved. I noticed in the log that "Screenshot function is not allowed" So I thought it may be due to windows denying some kind of permisson. Thus, I run the executable as administrator and the issue disappeared.

Thanks for the assistance!

Developer

Hi there,

Just letting you know that we've uploaded an updated build, which may also help fix the problem you previously experienced. Thanks for playing!

Regards,