Heck yeah, actual tank controls! Reminds me of playing Virtual On in the arcades ~ I really like how the movement felt, the pace of enemy spawns felt really good for keeping up the tension. Took a few goes to get used to the flow of where to go and when to use the AoE; I rarely used the shooting in the end unless there was a purple enemy right in my way, felt really cool to just drift around my enemies and AoE at the last second if things looked rough. Super fun game!
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Thanks! This game started as an open arena and shooting was much more impactful. But having the objectives be collectable environmental objects turned out to be way way easy in an open field, so I had two main options: make the field bigger or just add "furniture". The more changes I made, the less and less necessary the projectiles became. During the jam, I got so accustomed to just ignoring it, that it didn't occur to me to actually remove it. After-the-fact, I was worried that having the shooting mechanic intact would be a distraction and trying to make use of it would make for a worse experience. You and kjee both mentioned not using the projectiles and Kyle stopped pretty quick during his stream; hopefully everyone else did too, lol.