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I'm in a library that loops into itself, the door is blocked by a crap-ton of chairs. There's a combination puzzle on the front of the desk (there's a door behind the desk, and a door across the desk, boarded up). It also says on a window, I need some way to remove a padlock.

Presuming you already have the item near the broken CRT, I recommend checking the note on the desk again, as that will lead you to a particular code for a particular lockbox.

If you'd like me to just tell you the solution to the puzzle I can as well.

As someone else who got stuck there, I'd say that puzzle needs to go or else it needs a secondary hint somewhere. Even with your hint I had to read the letter twice, minor typos just don't register unless they destroy the flow; if they did, nobody would make it through any comments on the internet.

For me, a "filter" (if you will) has been pulled over my eyes from the many games I've played on here. That filter being to ignore typos, because many games I've personally come across have them (even this game, later on in the game where I think the term "no loner" is used instead of "no longer"). 

*Possible spoilers for the metal box puzzle below*

I originally thought, I had to click the buttons in a certain order.

I wish there was some sort of indicator letting me know I had a key. Like one of the slots highlighting when clicking a button. I was stuck for about 80 minutes until I found out by randomly clicking the screen that, clicking a button gives you a key while on that puzzle, and that the holes at the top are the key slots. I thought those holes were normal and from my characters POV, they were just seeing the inside of the safe because of the depth/way the light shines.

I had to stop at the multiple staircase/holes-in-the-floors parts, but I think over all the game/graphics/atmosphere are pretty good. It's just a few UI/HUD things in the puzzles would help.

Thanks for the game :)