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(+1)(-1)

sorry for the bulk message but couldn't get words out well enough. 

current throughts 10/2/25 v1.1.1. full experience

music does get wash rinse with the same scene over and over. might be nice to allow for select music and scenes seperately. have the song be the determing factor of difficulty as well? could be a means to fill content with mass of songs and difficulty. kinda front load the most the songs and difficulty that you may thing you want to add to the game. could be another shop tab option to give players more to buy as well. allows you to remix your songs at your own pace and set the diffuclty of the song.

possible means of controlling number of rings would be setting a multiple on the song and a value on the scene. first scene be worth xxx coins base value set per scene. the song green zone be 1x. and score of the multipler that effects the total. 1 for s rank 0.8 for A and so on. so a S rank on green hill first scene would be like 100 coins x 1 for song x 1 for rank giving 100 coins. 

scenes/toys are fairly well made and animated. thumbs up. hitting to the beat isn't terribly hard but requires some consentration to get all perfect. the lube helps a lot. 

Food/cleaniness/joy still feels off. may be a future update of having an auto feeder/a fridge tails can just feed himself when hunger gets low and don't have to baby the gauge as much. cleaniness well it can be 0 and just keep doing scenes and earning coins and not much of a thing to note. yes i understand joy is reduced but a few mint candy at very little cost and it doesn't matter. yes I understand tails needs to be cleaned and once you've done it a few dozen times it does get tiring to do like the repeating songs and may want to do the same by adding a deoderant, fur brush?, an invention tails makes to auto shower? end game? leading to maybe a system to collect pieces for tails to create things with?

coins/rings what ever calling the currency. food section fairly good for pricing lack variety but eary on doesn't matter chili dogs for days. upgrades are fairly well paced for what can be bought as you progress. toys mount I felt like could have been 800 instead of a 1000 for progression pacing but still works out for the pace depending on what the next toy/person()/key item for scenes. 

(+1)

Thank you so much for your thoughts and ideas! Making and balancing games can be very difficult so clear criticism is absolutely appreciated!

Being able to select the scene and music separately is really a good idea and is absolutely on the to-do list now.

The meters will definitely be a struggle for me to balance well, but I'll keep at it until they're fun to maintain! Having an autofeeder/autocleaner is another idea that is now on the list! As for cleanliness, I am definitely gonna rebalance the cleanliness meter to be both easier to maintain and have more negative effects for lower cleanliness.

I will most likely be doing another smaller price rebalance for 1.2.0 and will also probably be adding some more varied consumables that'll make Chilli Dogs less powerful.

Again, thank you for your thoughts! Got a lot of good ideas to consider and add for 1.2.0 now! Hopefully it'll not only be bigger than 1.1.0 but be better too!