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(1 edit)

Thank you!! Your words! I'm crying.

The first time you gather a Cat to a Super Fish Pond, their stomach grows and they get in an extra day before they become hungry. Less hungry days = More action days. I couldn't squeeze enough time to polish the UI/UX so the hunger and upgrade mechanic is really lacking visual cues ;_; Definitely will be patching in something! 

Originally I wanted to have a stat sheet/card for each cat that showed their fulfillment days, hunger days, and gather power (The new Cats that come from the shelter increases in gather power every time a new one comes out and they compound on top of each other). Hoping to get in some nice visuals IN! 

I think a ReSelect Cat is a really smart idea! I plan to remove the Gather button completely and just left click to gather and then right click to reSelect Cat. GENIUS!

THANK YOU SO MUCH FOR PLAYING AND WRITING OUT SUCH A THOUGHTFUL COMMENT!

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I think I officially win. LOLs

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❤️ Beautiful! ❤️ Definitely a late game setup! At that stage, Ascending the Cats for “Spirits” help a lot to see how far you can really go. Spirits help to build more resources quickly with “fast forward” and also, if you have too many Cats, they start falling off the cliff when they queue up at the altar LOL . I wish I fixed the “Ascend” animations since it’s a little slow right now… 🪦 

After 50, the meteors grow in size and speed and number every 5 levels so eventually will overwhelm the island no matter how many turrets and cats exist (I think…)