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Hi! The speech bubble system can be better, but as of now the speech bubble can be configured so each character has a default style and bubble position, if you have no time to reposition them manually. Stella is working on a speech bubble manager which I’m sure is going to be a banger.

Generally every operation works on “master” Layer (unless you set another default layer) but you can use scene, hide, and show by specifying onlayer “layer name” (From the devlog I think you have found it already)

I agree that learning both layeredimages and the camera system all at once is a daunting prospect. Good job sticking to the end! If you ever feel like continuing, feel free to drop by #programming. Devtalk people are generally nice and helpful.

Congrats on submitting!

I appreciate the advice! Yeah I figured out the onlayer after a quick Google search but it was really annoying to attempt to clear every object in some of my scenes. I will have to look into setting more of them in config early in my next project or if I "refactor" this one, as I really had to keep going back because I missed one everytime, and I was getting weird variable glitches if I tried to use the Developer Screens too much.

The main issue with the bubbles is that I moved my camera a decent amount and I don't really have set positions for where the characters would be other than one scene, so trying to find default presets was only gonna work for part of it and I'd still be doing it by hand for a good chunk. 

Pretty much all of my troubles were self inflicted but I feel like that's to be expected first time out.

Thank you so much! I will probably be there asking questions as I always have greater ambition than my current skills allow for.

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I see. You may want to look into this, may come in handy https://dissendior.itch.io/dynamic-speech-bubbles-for-renpy

Honestly imo I think you’re doing great with your first time! I attempted all these separately (camera, speech bubble, …) before bringing them under one project. Can’t wait to see what you make next as you gain experience.