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Very polished entry! This has the most visible graphics out of all the 3d entries I have seen.
I really liked the use of luck in this game. It had me on my toes during combat, not knowing what the outcome would be. The overall feel is arcade-like and addicting.   

I found the maze to be disorienting and basically had to completely rely on the map to figure out where I was. Not sure if that was intentional or not - I could see it being either way. It felt very game boy in that way. I never ended up using the fairies when they spawned, but later in my run I found myself with just 2 health and was willing to sacrifice some luck to grab a bit of health. The fairies were gone... I think it could encourage the player to make decisions (sacrifice luck) or backtrack if they stuck around. But I could also see memorizing where they are and taking the chance before a hard section on repeat playthroughs as good design. It all depends on the goal - is the goal to keep players coming with repeat playthroughs? Or should they have a decent chance at beating the game the first time? The former is much more of a gameboy era design philosophy, where the latter is more in line with what players expect today.

I think the fact that I'm pondering these design questions speaks to the polish of this entry. Very engaging  and polished entry, nice job!

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Thanks for playing and for the kind words! We were definitely going for an old school repeat playthrough to learn the game approach. We figured a smaller amount of content that took a few attempts was a more economical design for a jam. And that extra level of semi-punishing randomness keeping you on edge during combat was our main objective for the player's emotional state. Very glad that it worked for you!

Fairies don't (or at least shouldn't) de-spawn though. They remain even after you heal with them and as far as I'm aware there's nothing in the code that can remove a fairy from a room, so either you backtracked to the wrong place, or you encountered an as-of-yet undiscovered bug (not impossible, we've been relatively bug free so I've been waiting for a big one to appear). Having to choose between luck and HP, and deciding whether to backtrack to one or not was our core idea for them, so if they are de-spawning that's a big problem!