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(1 edit) (+1)

Thank you for the in-depth look! I appreciate it alot :D. Yeah a major thing that led to some of the problems was not enough playtesting and some last min changes in the last second.  To give some insight into things:

1) You are absolutely right about the item system and detection. It definitely   needs  some major improvements,

2) You are right about the text feeling a bit slow especially with the amount of text we have. But, clicking should just skip the typing and give you the entire text block.

3) Keeping the puzzle design simple was an intentional choice on our part as we wanted more people to experience the whole story rather be stuck figuring stuff out. But that failed due to point 1 XD. Also adding more stuff would just increase the artist's work load which was already quite alot.

And again thankyou for your insights. This helps us improve what we do in the future.

2) yeah true i did do the spam click thing in my restarted runs.

3) feels rather tough to come up with good object scenario puzzles within such a short timeframe with enough time for everyone to deliver, so i totally understand how it's the way it is. but, maybe with experience or something there's surely a way to make better puzzles still with the limitations in mind.

but well, good luck on what you do next! would be cool to see you cracked the code next monkey jam maybe 😳