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Salutations!

I'm a huge fan of the old PSX aesthetic on this one; I think it's really well done. 
Truly remarkable how much you've managed to make considering the time limit.

The characters are so fun, I like the designs, and I loved the fact that the interpretation of the themes was kinda literal.
All the gameplay mechanics and changes during the story are fun to play. I think my favorite one would be the Snake Eating mashing button section with the Firebug boss battle (so creative and fun).

I was not expecting the meta commentary about the jam, but I did have a blast with the dialogues, haha.

Some notes I had are that:

  • I Tried to play with my keyboard, but the keybindings made it a bit difficult to aim and to sneak since the melee and aim/shoot buttons are too close to the WASD.
  • Also, I would really like there to be a little tutorial while playing through the story instead of reading the instructions from the pause menu, although it feels accurate with the actual PSX games that have their instructions on the cases. (Maybe that's more like my personal experience.)
  • And for the minimap, I think that an indicator on where to go would be a great addition. I got a bit disoriented while playing some segments.

Overall, I really liked this one so much, and I find it charming and fun.
Great Job, Everyone!

Thank you kindly for the big message!

We ended up using the ps1 design so we could keep the texture sizes low and then we could do a Web Build more easily! I worked on the style before with another project of mine and it's just nice and easy xD  Can make a bunch of low quality ps1 models quicker than one high quality model so more content quicker haha! 

Our two designers did so well with the characters! I think I said elsewhere for Firebug I gave the description "Creepy and uses a flamethrower"... xD  Snailsn did very good with that haha! 

The Firebug fight almost didn't make it but managed to get it in at the last moment! So very glad you liked that segment!  :D  

Just for your notes! 

  • Completely agree, need better keyboard controls xD The shooting aiming is pretty terrible with the keyboard so was hoping people would gravitate towards the controller haha! Was thinking of doing a aim assist but didn't have enough time. 
  • I was going to do tutorials but that also went to the way side sadly >.<  Time time... The original Metal Gear Solid had the codec calls to tell you what to do! Even A bloody Codec call for climbing ladders haha 
  • Good idea :)  

Thank you so much again really happy you enjoyed it!