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Damn dude this game rocks (boulders included)!

I love the core game loop, slicing stuff needs to make a comeback ;) I do agree that later in the game though you are generally just sitting there waiting for a spawn of the colour you want, so maybe adding upgrades to manipulate the spawn rates would give players slightly more control over the rng.

While the building was a little buggy with the overlapping text, I adore how you can not care about the bonuses at all and just build a cute aesthetic little village (plus the reflective water was a nice simple touch).

I would've loved more of a taste of the story that you set up at the start, maybe little bits of popup text while you're building or something like that.

Anyways, incredible job and hopefully you do update this in the future!

(+1)

Thanks a lot, I'm really happy how well this game was received :)


I agree with your (and others') points. I think I will make 3 updates to this game as I want to keep this project rather small. 

1 - UI rehaul (I would prefer choosing what to build from a list of recipes and then placing it in proper slots in the world)

2 - fixing the mana gathering to avoid this dull waiting for the right mana moments

3 - content update with soft resets that allow you to keep meta upgrades.


Then it should be a complete experience I think