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(+1)

This game hit the theme super strong. I definitely felt the conflict of what I wanted to do and what I should do, and often felt like I couldn't do what I should do. Love it!

The game did feel a bit claustrophobic. There was definitely a feeling of "I won! I got a job. Oh... wait." Felt real close to home, maybe even a bit too much so T_T If you decide to work on it more, even a little cutscene for the "walk" (maybe where you see some grass) would help humanize the experience a bit.

I wish drinking water were so incredibly OP in real life lol

(+1)

We definitely had a cutscene for walking outside and sitting on a park bench. Just didn't have time to work it in there during the jam. There is even another job interview that we wrote but didn't have time to implement, and some other dialogue opportunities. Likewise, we didn't have time to adjust the code after getting most of the activities implemented, so things like the water being OP and doom scrolling being SO devastating are things we want to balance better. I'm glad the theme came through strongly despite the things that got left on the cutting room floor.

A month sounds like so much time, but we realized it was a lot less than we thought around our jobs and daily lives. Hopefully we will find the time to flesh it out a bit more, after the game jam voting period ends. Thank you for checking our game out!