Well done capturing the feeling of being pulled between multiple objectives between the treasure and rum as well as keeping up with crew payments - I tended to hire way too many crewmates compared to how much income I was generating, which gave the game a bit more of a frantic living-on-the-edge feel scraping together enough treasure to pay the crew. Felt quite polished overall, other than a very small hiccup on my first attempt where the game froze instead of letting me retry when I lost all lives. Nice work!