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Hey, I guess you were right about the FPS. I swear to god I could not see it, but once you said where it was and that it was dark, sure enough it appeared on screen. I also managed to fix the vertical tearing issue. It was really perplexing because I don't normally experience it with games that are almost certainly more taxing than The Pedestrian. Turns out with was because I am on Windows 7 and was using the classic window theme. Apparently Microsoft really made a blunder when they implemented the Aero window system. You can read more about it if you care to here: http://answers.unity3d.com/questions/950989/screen...

Finally, on to the game:

  • Fantastic, cohesive artstyle
  • Simple platforming and puzzling, but the combination is interesting
  • Would like to see a lot more, game is rather short
  • Connectors between signs could use some improvement, they seem kind of finicky. I spent as much time making small adjustments to make it possible for the connection to meet as I did puzzling the proper layout.

Awesome! Glad you got it to work. Thanks for the invaluable information! As we work on building out the game and improve the UX, this kind of feedback is exactly what I like to hear. We probably didn't make it clear enough, but this demo was intentionally short to not give away further puzzles when the full game comes out. When its all said and done, The Pedestrian will sport about 50 puzzles with increasing difficulty. It'll take about 5 hours to finish... Depending on your puzzle solving skill level ;).

Thanks again!