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This is a fun idea. There's a lot of promise of the "freeze in air" mechanic, though I wish it had been explored more. I also enjoyed how I can optimize time, collection, or both. However, I think the environment art worked against the game. It was hard to see trash cans that blocked movement/enemies, and it took a while to be able to parse out tables as well. The character design is great! They really feel like a hybrid office worker/platformer, somehow!