This was a banger! I absolutely loved the audio design, visual style, puzzles and overall approach etc. Super strong execution here y'all! My only nitpick is that I had a hard time with there not being enough contrast between some of foreground and background elements. Two quick examples: 1) during the ruins stages it looks like your player is floating above the ground without an outline on the floor depending on what's behind you (the screenshot here on itch shows this well) and 2) arrows in the temple stages appeared to disappear into the brick background due to not enough contrast. Thanks for making and sharing your game.
Viewing post in Temple of Misfortune jam comments
Thanks so much for playing and for the kind words!
RE feedback: I know exactly what you mean about the ruins floor tiles! And I agree, the contrast definitely needed a bit of work in places. I had planned to fix/tweak those kinds of things, but the ending took a lot longer to make than I had planned and we just ran out of time!