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Yeah, the controls are a bit tricky. 

The game already had a ton of feedback so I didn't want to overwhelm the player with too much screen shake and such. 

Technically, when the player takes damage, the screen does darken for a moment, the screen shakes, there's audio and the UI shakes so there's actually a ton of feedback, I just didn't want to overwhelm the player, so I toned it down.