Really love the game and have played on the windows version. If it's not to forward to say, late game really drags, but I believe there is a solution! The problem I see is workers are too spread out and pathing priority appears be anyone even if the those in sight should be pulled first. Complex tasks requiring basic resources often takes a longer time than actually finishing the complex task, however it's because of the distance each individual takes, not the actual process; (example being : getting wood, and stone in the attempt to make pickaxes, to then mine. A total of 8 people to make one pickaxe.) If possible could there be a mechanic to enable you to hold right click and have a "circle of influence" that allows you to group up and take with you a number of workers at once as you expand farther out? I think it would tremendously help the flow late game. It can grow with the amount of campfires lit to further incentivize expanding and leveling up basic campfires and their area, as well as requiring workers with flames as guides! An alternative fix to this problem as well as a nit pick from me would be adding priority placements for instructions, so that you can simultaneously bring people over for a few jobs at once. This is more quality of life since holding left click can be exhausting and frankly time consuming when the game feels so breath taking and cozy. All in all this game IS wonderful and a solid 8/10 even if things are not laid out for the player to understand at first. I've loved this game since I first saw Nookrium play 10 months ago. I do not expect changes from what I've said, however I do hope what I have said is useful if not at least a small criticism.