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(+1)

I enjoyed this one! The art style, UI, and visuals really worked well for me. The execution was solid, and the song was a great fit.

The combat gameplay definitely brought out my anxiety! That said, there was a bit of a disconnect between the theme and the combat sections. The "anxiety" aspect of the enemy  itself could have been represented in gameplay a bit more.

The difficulty spike going into the second level was pretty harsh (especially for a game jam game). A lot of controls to learn and a lot to do at the same time! I was not able to get past the 2nd level.

On the sensory side, with things moving instantly, it could be a little intense.

(+1)

It's interesting you pointed out the difficulty spike, I increased it because I thought it was too easy (initially, the 2nd level only had 1 enemy with faster dps). I guess I kinda lost sight of the gentle progression because I was working on it constantly, no wonder I found it easy to play, lol, definitely something I'll be paying attention to next time.

For the enemies moving instantly, it was an intentional decision, I wanted to mimic MMSF's feel of enemy movement. I think it relates to the progression thing, I was actually trying to move the enemy slower, with larger cooldown initially. But it got boring for my brain. Now I kinda realize, it might be the same problem, I was too close to the project. I appreciate the feedback!