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(1 edit) (+1)

Unfortunately, I didn't make it past Thursday due to a softlock.

I noticed the left side of the level had steps, unlike previous levels, and I'd also noticed you could jump on side-spikes. So with good timing, I jumped off the first side spike trap to reach the step. Everything lined up so well that I was certain I'd found an extremely well-hidden secret, but instead I broke the level lol. I helped Luckie to escape the confines of the game that was hell-bent on killing him, so I'm counting it as a win.

From what I did play, Thursday did seem like a considerable jump in difficulty compared to the previous stages, possibly just because I had a harder time with the falling spike ceilings compared to every other trap. This game is super clever though, taking the rage-inducing trap platformer genre and attaching it to a mechanic that helps to create anticipation and anxiety. It appropriately loops it back into unluckiness as well.

I appreciate that the game was consistent about every bad luck scenario translating into one trap. It never feels unfair, at least beyond what's intended. Having every bad luck trigger work differently was also really great.

I didn't make it to the end, but if it's not there already, a final time, death counter, and number of avoidable bad luck cues you hit would make for interesting end-game stats.

Also, I like the animation of Luckie disintegrating.

Thank you very much for your comments and suggestions. Thanks for pointing out that bug; I'm going to raise the height of the wall to prevent athletes like you from jumping over it xD. Thanks for playing the game; your feedback is very important and will help me improve it.