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(+1)

Good game Quinten!

I enjoyed it, although I don't have a second monitor so I feel like I couldn't be patient enough to get to the BigInt limit haha. When I click out of the game tab, the cannon is indeed locked but the game interaction is crawled to a halt or not continuing at all so I have to keep it on focus if I want to keep playing it. Also thought it was a bit weird that the cannon direction don't exactly match the mouse direction (the cannon fully goes sideways when the mouse is about 45 degreess from horizontal).

I didn't read through the itch page at first so I thought it was kinda funny itself to figure out what each pal does haha.

Anyway nice game, and definitely an impressive result for the <12h challenge. Great job!

(+1)

Thanks for the feedback <3

The game freezing on 1 monitor when switching tabs might be the browser saving memory.

The cannon movement is intentional, its like aiming a bow in games- otherwise clicking errors and having perfect aim would be too easy.

Just didn't get time to clamp at +90 & -90 and it can shoot out of bounds.- but that doesn't affect gameplay- just a visual. 

Reading the itch page definitely would have helped- fun to figure them out though- but might have missed some details.

Thanks for playing!