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I like this one a lot, personally. A very pleasant little experience. I think there's a lot of potential to make this into a unique management sim with those splashes of Overcooked. It's not often you see a game where movement is 1-dimensional, and the way it's done makes for a very interesting dynamic. The UI is also immediately clear, it took almost no time at all to understand what was going on.

It says in your page that you're planning to leave the multiple tools bug in since it makes for an interesting dynamic. I think that's a good headspace, but it does feel like a very strong exploit that you can just grab every tool at the start of the day and no longer need to think about them. I'd leave it, but try to think of a way to balance it so that it's not strictly the best option in every situation.

The fastest move speed was too much for me, personally. I might've preferred a dash button or something.

There's probably a lot of ways to evolve this experience from here. Like tools that can fill multiple meters at a time, tools that require you to be right next to the passenger instead of on the same floor, tools that take longer to fill, tools that fill meters when left on the floor, something like trash that gets dropped occasionally and needs to be disposed of, that sort of thing. If you plan to continue this, my next step would be to see how you can diversify the way the different tools work, and maybe even diversify passenger types. Plate-Up definitely makes for a good reference. I'll be looking out for updates!

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wonderful! thank you for the detailed response. honestly i love that it sparks this sort of feedback. you can probably tell i had a bit of that spark but somewhat failed at the implementation (like the tasks all being the same). i think the core of the multiple tool "bug" is "wow i am so powerful and doing so much!" which is quite fun and rewarding (one other person commented that they were "really cooking" haha :D). i think the variety in the tools or variety of the tasks could give a bit of each. the tools solving on the same floor was done so i could play 3/4 players on NES which didn't even really end up happening (the original nearest job algorithm wasn't very clever)

i don't think i'll continue work on the gameboy / NES side of things but it has made me think about other simpler two player games that I could try for the next jam, perhaps even some that are simple enough for the link cable. I would like to revisit this idea soon, mainly out of my own desire to play with my family and friends. feedback like this helps a lot! thank you for playing!