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So here's a pretty large update, a gameplay preview of an entire level!

I've been pretty lazy with sharing any progress about the game lately, but I have actually been doing a lot. This still needs polish, some tweaks and I'm sure I'll find all sorts of fun bugs to be annoyed by, but this is a pretty big milestone for the game.  We are getting closer and closer to a demo version.

In the video you can see that I added some features I probably haven't even mentioned yet. For example a level end area where a creepy monster spawning blob is located, and it's one of two monster spawners you might encounter there, the other one being fantasy themed. 

I also added a simple monster crafting feature. At the end of the level you can find a Damaged Monster Synthesizer which can spawn the type and tier of monster you choose semi-randomly. All you need is to feed it Monster Power from the monsters you captured. Also you can exchange Fantasy Monster Power to Horror, for example, for some currency.  The features of this device will expand a bit as you unlock new types of monsters and areas.

Lastly at the end of the video you can see I entered a hidden optional area that has a higher tier monster that can only be found in the  that and one other hidden tunnel. There are a couple more rare monsters that can only be found in their own randomly appearing, sometimes hidden areas.


That's not all of course. I might make some more updates going into a few things in more detail, but really this is a game, best experienced for yourself, so hopefully this preview will make some people look forward to that demo a bit more. I know I have been having fun testing the game, even though I know all the mechanics and surprises, so that's has to be a good sign.