Hey all, i replied in another chat (game page) prevously also. Thanks for playing out and rating/comment.
I agree the controls are very hazards right now and not much balanced, and not much playable content there and moving is frustrating - but that's more likely what to get just in couple of hours. The idea/purpose were to make things to work in 3 hours based to theme and for the overall concept about balloon aircraft.
There were about 1,5 hours left when i was ready to proceed to the actual objective (win/lose condition) and instructions / audio setup and so on. Not sure if have time to edit controls better / edit game afterward.
Playing the game - and crashing the vehicle right before the goal etc. - indeed feels like a kind of rage game. The atmosphere takes also in there somehow. I just decided to leave it there because trying level and mission felt engouraged enough. So yeah there could be also potential to place this game project into a "foddian" - genre.
I used chatgpt to provide scripts, so it would be possible to make whole new game mechanics for the idea just in 3 hours. Graphics i made using Tinkercad. Crosshair/dot shadow mark would be quite easy to make. Balloons also lose air shortly which makes aircraft lose uplift force all time due to that but that's also creating more challenge while not much more other challenging content in the game.