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Aah glad to hear the level design was alright! Made the game a bit easier with the flashlight change and all so I wanted to have some kind of challenge, glad it wasn’t too hard and made some sense thematically hehe. Yeah I initially had dead ends to make the player get some lead on the monster and then go for those but I think it was too obscure of a mechanic so ditched all but one. And I filled the cave with the hunger orbs so if someone doesn’t really care for the gameplay they can still see the animation and ending.

Remembered from your comment that its locktober next month hehe. So I’m thinking about making a bigger chastity project for the month. No promises, but I think I’m pretty motivated.

I definitely think you struck a good balance between challenge and playability. It was admittedly a very tight time squeeze before the update, but now it's a little easier without feeling outright nonthreatening. Plus the accessibility of being able to just go right to the cave for the hunger orbs is quite nice for the people (read: cowards lmao) who don't want to go for the 100%. 

TRUE OMG, would be perfect for this "holiday season" lol >;3 If nothing else it'll be another inopa project to look forward to, and certainly some other locktober content will be popping up around this site and others even if you decide not to go that route yourself~

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So glad to hear, it was kinda hard to playtest when I know the map by heart myself. Always tend to end up with a tad too challenging gameplay ahah. I want as many people as possible to be able to enjoy my games, but I wan’t there to be some challenge too, even if I think most people probably aren’t looking for that in a hentai game.

Gotten some nice progress on the game. 3D model almost done, pretty happy with it so far. I just hope the new godot has improved the web rendering a bit so my colors match, inital test seemed promising though.

Sure hope so hehe. Someone should definitely make a locktober or kinktober jam next year ahah.