Aah glad to hear the level design was alright! Made the game a bit easier with the flashlight change and all so I wanted to have some kind of challenge, glad it wasn’t too hard and made some sense thematically hehe. Yeah I initially had dead ends to make the player get some lead on the monster and then go for those but I think it was too obscure of a mechanic so ditched all but one. And I filled the cave with the hunger orbs so if someone doesn’t really care for the gameplay they can still see the animation and ending.
Remembered from your comment that its locktober next month hehe. So I’m thinking about making a bigger chastity project for the month. No promises, but I think I’m pretty motivated.