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(1 edit)

The art and music and general vibe of this game was great!
love the chiptune and color palette chosen.

I think the difficulty though needs some balancing, i.e.
it was way too easy, Emily and Daidus are Too OP lol, i kept picking them and spamming heal.

The enemies weren't really getting more difficult, it was just more of the same enemy type each wave. Maybe you could've made them faster, or changed their attack range as the waves progressed to make it more interesting.

The attack themselves felt like they were lacking weight, like the physics need to be tweaked so the punches feel like they have more weight to them.

It's also a bit buggy, I also got stuck in a corner, had to wait for another enemy to spawn until i got pushed out.

Thank you so much for the feedback! We definitely understand the balance issues and will work on improving them in the future. This was our first fully functioning game, so we really appreciate your thoughts and suggestions. They’ll help us a lot moving forward!