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thank you so much for playing! It’s definitely lacking, I pivoted in the last 2 days after having given up, but im proud that I got a submission!

And the tile placing uses GridMap with a ray cast from the camera because there is no auto tiling in 3D. It has a hard time detecting the bend direction, being birds eye and zoomed in can help, but I think the bend direction logic is messing up. 

I plan on continuing development though with track upgrades and spectator animations

oooooh it's a 3d tile map? Dang... I have no experience with that. I thought it's 2d map on top of 3D iles. I feel like there should be a known solution to that problem :D

Anywas - I will look forward to your updates! The premise is really cool!