thank you so much for playing! It’s definitely lacking, I pivoted in the last 2 days after having given up, but im proud that I got a submission!
And the tile placing uses GridMap with a ray cast from the camera because there is no auto tiling in 3D. It has a hard time detecting the bend direction, being birds eye and zoomed in can help, but I think the bend direction logic is messing up.
I plan on continuing development though with track upgrades and spectator animations