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The design of the rules engine was influenced by Ren'py's Dating Sim Engine. At the moment, if you want to make a Ren'py game with sim elements, that's probably a better option, since it's been used in games that are still sold on Steam. I haven't used it myself, though.

Here's how to add choices for the player to pick from in Elide.

Oh, those instructions don't help very much on Android, do they.

Because the @engine.method store isn't editable in Elide.

I guess I know what I'm working on next!

🎇🎆🤩🎉✨️

Here it is!

I have some ideas for a Ren'py-like subset of the Kv language that a lot of Elide is written in... do you have any particular Ren'py features you'd like?