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(+1)

The controls are just very unique and amazing. I would like to know how you made this platformer controller in Godot.

Amazing concept, and art!!

(+1)

Thanks!

With timers. Something like this:

Start timer on "jump just pressed". If timer timeout -> go to jump state with maximum jump force. If jump button released cancel timer add velocity.y with multiplyer of force (the longer you pressed the higher force) and add velocity.x if A/D button pressed.

You you want more detail, let me know ;)

I will try this on my next 2D game. This is such a unique way of platforming.

Thank You!