Haha, great idea!
What I liked the most:
- vibe of the game
- game loop (grind - upgrade - grind - reset - upgrade more and grind better. 10/10 idle game design)
- with a couple of upgrades you start getting this neat idle tick
- while art was super minimal, it was selling the heavy vibe of it support well
Some obvious parts that I miss (probably due to time constraints):
- Music and SFX
- Content variety (I was running across like 3 emails or so with the same order of answers - I think this is a good example where LLM could help with generation of content in a short time frame.
- player's feedback (e.g. I was never informed if I sent the email with all right answers, was it fast enough, was manager getting happier or not, how much did I earn this day etc. Some flowing numbers and/or particles would go a long way here)
Other ideas
- I would love to see some curve-balls from time to time (e.g. similar e-mail but a bit different answers so I am not running on an auto pilot all the time).
- Once you change the job it would be awesome to have a different set of issues coming into my email. The I would have to 'learn' the right answers from the beginning when switching jobs, making it a trade-off scenario (I get a nice cash out but I will need to focus more for a first few days at the new job)
- I would like to see more emails per day, so I feel pressured as an IT help desk consultant.
- I would love to see more idle upgrades. Crypto farm clearly outperforms my day job. If I had to answer way more emails per day I could see some idle upgrades that would automate my tasks somehow.