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Giving the gun zombies a slower more visible projectile that can actually be avoided (think how dusk gave the soldier enemy dudes a bullet with actual visible travel time) would be a welcome change or like someone else suggested a more obvious windup animation would be a good change

As an early monster, a gunman with a hit rate of 100% seems too powerful. The gunner will be changed to projectiles, and the 100% hit rate will be set on certain special monsters. Thanks!